Bug with Wail of Doom
I have just confirmed a bug with WoD...
[skill]Wail of Doom[/skill]. For 1...3 seconds, all of target foe's attributes are set to 0.
This skill does NOT cause a target MM to lose all but two of his minions. According to the description it should, as the minion cap is determined by Death Magic level. A value of 0 DM should drop the minion cap to 2 minions, and unbind all the rest...but it doesn't.
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